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Detonation racing multiplayer
Detonation racing multiplayer




detonation racing multiplayer

If the aircraft is not in the correct location, the connection will not be made. The aircraft should be moved into position on the catapult, and then one of the KEY_TAKEOFF_ASSIST_ARM_SET or KEY_TAKEOFF_ASSIST_ARM_TOGGLE key events should be used to attach the launch bar to the bogie of the catapult (which is not animated).This is an animated feature of the F-18, and the launch bar should be visible. Use one of the KEY_TOGGLE_LAUNCH_BAR_SWITCH or KEY_SET_LAUNCHBAR_SWITCH key events to drop the launch bar from the nose of the aircraft.An entry in the configuraion file will override the attach points, if they exist. To add a launch bar to an aircraft, either set the attachpt_Launch_Bar_Pivot and attachpt_Launch_Bar_Lug attach points in the model, or defineĪ entry in the aircraft configuration file.Set this to 0 to enable the catapult systems to generate the required force for any type of aircraft. With this set to 1 only flighter type aircraft can beĬatapulted. There is a setting in the Prepar3D.cfg file - in the section: CatapultForceLimiter=1.Note that n is a number between 1 and 4, and a maximum of four operational catapults, blast shields and arrestor cables is supported.For each arrestor cable required, add an attachpt_cable_ n_1 and attachpt_cable_ n_2.The blast shield point should be the center hinge of the shield. The start position is the point where the aircraft should connect its launch bar. For each catapult required add an attachpt_catapult_start_ n, attachpt_catapult_end_ n, and an attachpt_blast_shield_ n.A carrier cannot have more than one runway. The attachpt_runway_edge point defines the half-width of the runway, and should be to starboard of attachpt_runway_start. For the carrier runway add an attachpt_runway_start, an attachpt_runway_end and an attachpt_runway_edge attach point.To specify that a ship has one or more catapults, runways and arrestor cables, the appropriate Attach Points need to be added to the model. It is used in a number of missions featuring the F-18 Hornet. The catapult launch system is designed to simulate a modern catapult assisted takeoff from a large flat-decked aircraft carrier. Traffic Toolbox SDK), and cannot be piloted by a user. The aircraft can only be scheduled to appear as an AI controlled aircraft (see the The following table shows the aircraft that are supplied with Prepar3D®, and whether or not an interior model is supplied. To Add Nitrous Oxide and Anti-Detonation Fuel Tanks.Specifying that an Object can be Lifted.

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This document provides notes on the aircraft supplied with Prepar3D® and guidelines on how to implement some of the more complex systems, requiring the use of attach points, event IDs, simulation variables and aircraft configuration file settings. Notes on Aircraft Systems Notes on Aircraft Systems Overview






Detonation racing multiplayer